AI for Hide-and-Seek
Company Academic Project |
Engine N/A |
||
Platform Windows PC |
Skills C++ |
||
Role Game AI Engineer |
Responsibilities Terrain Analysis, Pathfinding |
Features
- A* algorithm with rubberband and Catmull-Rom spline
- Hide-and-seek with visibility, field of view, and propagation
Hide and Seek
- Field of view is applied for the red agent as 180 degrees with a circular vision around it.
- The red propagation means suspicious area which is spread from the last spotted tile and is not searched yet so that the AI can keep search around there with priority.