3D Spatial Algorithms
Company Academic Project |
Engine Custom engine based on GLFW |
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Platform Windows PC |
Skills C++, OpenGL, GLSL, Linear Algebra |
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Role Graphics Engineer |
Responsibilities Implementing robust and flexible spatial algorithms |
Features
- Bounding volume hierarchies
- Spatial partitioning: Octree
Bounding Volume Hierarchies
Octree
Sorce Code
Used External Libraries
- GLEW: The OpenGL Extension Wrangler Library
- GLFW: An OpenGL library
- GLM: C++ mathematics library for OpenGL Shading Language
- PFD: A free C++11 file dialog library
- STB: Public domain libraries for C/C++
- ImGui: Bloat-free Immediate Mode Graphical User interface for C++
- Assimp: A library to import and export various 3d-model-formats
References
- learnopengl.com
- Real-Time Collision Detection