Adaptation
Company Academic Project |
Engine Custom Engine |
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Platform Windows PC |
Skills C++ |
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Role Gameplay & Ttool Engineer |
Responsibilities Terrain & Level Design |
Assigned Tasks
- A tile-based platform which can be destroyed and has no size limits
- A randomized terrain generator (cave, floating land, flat, mountain, valley)
- Organizing all object data in each tile, where objects are, for efficient collision detection
- An external 2D skeletal animation tool for the characters' motion