Skeletal Animation Editor

       
Company
   Academic Project
    Engine
   N/A
Platform
   Windows PC
    Skills
   C#, Linear Algebra
Role
   Tool Engineer
    Responsibilities
   Animation tool for Adaptation

Assigned Tasks

  • A save & load system
  • A natural moving bone system which automatically follow their parent
  • A texture preview system (“Test-Box” in the image)

Tool Description

It is basically consisted of dots (joints) and lines (bones) with several data. This tool supports a convenient function which is child bones automatically follow their parent joint. The exported format is INI file.
The maximum frame is eight, and each frame is controlled by different time span. Using these elements, objects can express various and complex motions in the game.